![]() ![]() I love spaceships harder than anybody, but I don’t love being one.Īll of that brings me back to ArcheAge. In fact, as of this moment, my sub’s still active. Sure, there’s EVE, which I try very hard to like multiple times on an annual basis. This leaves out all of the games I tried (and retried), from Elder Scrolls Online to WildStar to Guild Wars 2 to several other games that don’t really need their own MOP column because they’re old and wouldn’t lead to any page hits! I want player-directed economic gameplay, meaningful crafting, serious housing, and non-combat options for both progression and for fun. ![]() This feature-completeness is, of course, subjective, and clearly most of the folk playing in this genre right now are satisfied with combat lobby grinders. And by feature complete, I mean it possesses at least some of the functionality that Ultima Online and Star Wars Galaxies offered dozens of years ago on a fraction of today’s mega-budgets. For me, MMO stickiness comes down to whether or not a title is feature complete. What I found was a pronounced lack of stickiness brought on by the industry-wide dearth of gameplay functionality unrelated to killing and looting. I’d played all of these before, mind you, and most of them to max level, so I basically knew what I’d find before I even started the exercise. I hopscotched through a dozen different MMORPGs in the hopes of finding one that I can stick with long term. Over the past couple of weeks, I’d been searching for a column to write on Massively Overpowered. You simply can’t do it in other MMOs, which nowadays restrict themselves to repetitive combat and endless, pointless progression across the board. The servers rezzed a little later, and I got back in the groove with some fishing, some boating, and plenty of aqua-farming beneath my house in that stiltsville shantytown just outside of Austera.Īnd you know what? I really missed this stuff. I headed to the forums to see whether it was just me, and nope, it sure wasn’t! Players from every server were checking in to say they’d been DC’d and to gossip about whether or not this was yet another DDoS attack on poor ol’ Trion.īut as I’ll explain, that’s OK - at least for me and at least for now. It didn’t take long for the ghost of ArcheAge past to materialize and have a chuckle at my expense, as the “gods disconnected me” within five minutes of my logging in last Saturday. Meet the new ArcheAge, same as the old ArcheAge ![]() Regardless, I’m back in ArcheAge because the rest of the MMO space sucks worse if you crave non-linear virtual worlds. It’s inarguably pay-to-win, the comically intrusive cash shop is the bane of both immersion and economy-based sandbox play, and Trion made a lot of anti-consumer decisions in 2014 (hello “normalization,” Auroria launch, and so on and so forth). And let’s face it: The game earned every one of them. Any suggestions for an event time? I will set something up on the spreadsheet calendar, and I wouldn't mind going out on a whim tonight to find some treasure if anyone is interested.Last time out I said some pretty mean things about ArcheAge. The bigger the list, the greater the chances at the chest lottery for gold, as each chest will yield random items worth a random amount of vendor trash. Having a nice, organized group each run to cover an optimum amount of sea floor would be great to find wrecks and other exploration sites for future events. I feel that people that stick around in game post-meeting on Sundays could be a good time, not always for me personally, but could have a good turn out in general. I would like to have at least three people for each event to start, as we only have the harpoon clippers, but would ultimately like to see a minimum of 8 people once we have a Cutter ship. Any salvages we do for the first few weeks are going to include the few locations I have pinpointed which take no more than 2-5 minutes at each location, then exploration of new areas. I don't know the exact timers (if any), but I have gone to the same location two days in a row, more than 24 hours apart, and the chest respawned. We need to get a good feel for the timers because we don't want to go out every time and find out it has already been taken heh As long as we don't go out consecutive days to the same area, we're fine. ![]()
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